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Search for 'Sony Eye Toy' returned 129 results.

Pirates of the Burning Sea Goes Open Beta
game: Pirates of the Burning Sea
preview | 12/05/07 | Jamie Gergen
It\'s 1720 A.D. and the seas of the Carribean are the new battlefront for the powers of Europe. Pirates, Privateers, and Free Traders cruise the waters in search of their fortunes, while Navy ships of the line keep as much order as one can with fleets of Pirates sailing their dark colors from the mast. Like pages from a Patrick O\'Brien novel, Pirates of the Burning Sea brings the life on the sea to your computer with fantastic success.
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E For All
news | 11/19/07 | Monica Hafer
E For All made its debut last month, attempting to be the more democratic, \"everyman\'s\" convention in the videogame industry. While its stature was smaller than E3 had been in the past, it certainly had a heck of a lot of heart. Monica was our eyes and ears on the scene of what might be the herald of a new focus in the world of game marketing and development.
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Sony Gets It: Rumble Is A-Go!
news | 09/20/07 | Chris Martin
Sony announced today that their Dualshock will have a third iteration, complete with rumble feature and six-axis motion control. I guess there was enough room in there after all. Inside this article are a list of games that will work with the rumble feature, as well as some that will have software updates in order to take advantage of the new controller.
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Will the 'Station Rumble Soon?
editorial | 09/17/07 | Chris Martin
This article came by way of Shacknews, but originated from Pro-G who reported (citing some insider info) that Sony is likely to announce at TGS a new Dual Shock (we are only on #2, at this point) in an effort to cover their bloodied SIXAXIS tracks right into your living room. The rumored \"update\" looks an attempt to curb the potty mouths of internet users and Sony bashers everywhere, and comes hot off negotiations with rumble manufacturers (and patent holders) Immersion. And it\'s about damn time, since the PlayStation pioneered rumble anyway. Now that rumble is being reconsidered in the PS3, is it enough? Will it be enough? We give our two cents.
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Bioshock Demo On Xbox Live
game: Bioshock
news | 08/13/07 | Chris Martin
This came out of nowhere. The studio formerly known as Irrational (they changed their two divisions\' names to 2K Australia and 2K Boston) get a big pat on the back for sneaking their demo onto Xbox Live on Sunday. Bioshock, which puts you through the eyes of a crash victim who gets stuck in the underwater dystopia known only as Rapture, just went gold last week. Now, we\'ll get to sample what we\'re betting is going to be a ground-braking experience.
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Why Microsoft is Still in the Gaming Business.
game: Xbox 360
news | 04/20/07 | Aaron Stanton
There\'s an interesting article written back in 2006 that asks the question, \"Why is Microsoft still in the gaming industry?\" After losing $5.4 billion between 2001 and 2006, what incentive does Microsoft have to stay in the home console market? In fact, Microsoft has no incentive, unless you look at what the entertainment division does for Microsoft as a whole. Microsoft wants to keep control of the living room away from companies like Sony and Apple, and uses the Xbox 360 as a strategic tool for a larger company vision independent of its individual profits or losses. Additionally, there\'s an 800-lb gorilla in the room that keeps getting overlooked: XNA.
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Folding@home Video Courtesy of GameDAILY
game: Folding@home
news | 04/19/07 | Chris Martin
Folding@Home is a project that has been undergoing some massive distribution on PCs and now on Sony\'s PS3. It\'s also had success with the program in understanding proteins. A clever use of the human element here, by distributing the program Scientists at Stanford University are trying to get everyone involved in the unravelling of human proteins.
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Why Consumers Don't Want a New Xbox 360; Why I Need Another Xbox 360
game: Xbox 360 Elite
editorial | 04/04/07 | Chris Martin
Microsoft seems to be trying to play catch-up with the wrong gaming company. Instead of chasing the Nintendo Wii as it storms through the gaming industry, Microsoft is introducing features that bring it closer in line with the PS3. The PS3 has Blu-ray; Xbox 360 gets a HD DVD drive. PS3 has HDMI, and now so does the Xbox 360 Elite. Both systems now have price tags approaching half a grand. Standing in the middle between Nintendo and Sony\'s price tags, Microsoft would be better served introducing a cheaper SKU to compete as a high-end competitor to the Wii, not a low end competitor to the PS3. Yet both Sony and Microsoft seem to be pursuing features that are driven less by consumer demand and more by their own competition for the beefiest console. There\'s a reason that we don\'t need the Xbox 360 Elite; it\'s called the PS3, and not many people are buying that as it is. Why use that as the model for your feature list?
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Microsoft's Shane Kim on 2006, Xbox 360 first party support, and the PS3
editorial | 03/20/07 | Chris Martin
Microsoft Game Studios\' head Shane Kim sat down with GameDaily and they talked about everything from the Xbox 360\'s performance in 2006 to the negative feedback the PlayStation 3 has been garnering from a majority of the online press. He\'s fairly candid about his feelings in regard to Nintendo and Sony. And although he does a fair share of boosting Microsoft\'s image, he does have some constructive criticism about Microsoft as well. More inside.
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1Up.com and Sony Both Wrong: Neither Sixaxis nor Wiimote Win Emmy Award
news | 01/10/07 | Aaron Stanton
Inaccurate stories are often hard to kill after they\'ve seen some publicity. When Sony sent out a press release on January 8th claiming that the Sixaxis controller had won an Emmy for technical innovation, many people were understandably upset. Why had the Sixaxis won and not the Nintendo Wii? Then, 1UP.com reported that the Wiimote had also won an Emmy. In truth, neither won. Both Sony and Nintendo did win awards, but both won for past contributions, not for the Wii or the PS3. Nintendo won for the D-Pad. Sony won for the Dual Shock.
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The Current Standard: Spin on Video Game Blogs
editorial | 01/05/07 | Chris Martin
Recently, in an interview with Ars Technica, Scott Henson, product unit manager for Microsoft\'s game technology group, made a statement regarding HD-DVD and Sony\'s defunct Betamax. Unfortunately for those of us who read only headlines and move on, the whole story is not being told. And now it\'s being spun by blogs with a hankering for a little more web traffic into a false statement. In this editorial, Chris Martin discusses the spin that blogs like to put on quotes and tries to understand just why blogs have no responsibility to report truth.
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PS3 Backwards Compatibility Makes PS2 Games Look Terrible
game: Playstation 3
editorial | 12/14/06 | Aaron Stanton
The PS3 has not had an easy launch. While the mainstream media has been treating the system very MTV-like (with unquestioning adoration), Sony\'s street credit amongst the hardcore has been taking almost daily blows. From problems with HDTV support to shortages at launch, Sony just hasn\'t been getting the positive consumer response they probably wanted. Now, Joystiq.com is reporting on a YouTube video that highlights just how bad PS2 games look when run on the PS3\'s backwards compatibility. The side-by-side comparison video between a PS2 game running on the PS3 vs. an actual PS2 is really fairly stunning. The PS2 beats the PS3 hands down, and does so clearly enough that you don\'t have to be picky to notice the difference. Check out the article for more information.
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Dead Rising for Real in the Name of Child's Play
news | 11/27/06 | Aaron Stanton
In an odd and yet fortunate turn of events, GamesFirst editor Aaron Stanton has been invited to publicly humiliate himself for the sake of video games. By locking himself in a mall for 5 days he has a chance to win a PS3. If we can end up with a system in hand, we\'re going to go ahead and donate that sucker to Penny Arcade\'s Child\'s Play charity. But before we do that, we\'re going to try to get it signed by the last people on earth you\'d expect: Sony\'s rival Microsoft. We\'re taking it to Microsoft with an open invitation to the Xbox developers to sign the system with whatever personal messages they might have for Sony. It\'s just our little way to make the system a bit more of a collectors item before being auctioned away to raise money for sick children across the United States. But, before we can do even that, we need your help...
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Who Has Your PS3: How Bad is the Console Scalping Problem?
game: PS3
editorial | 11/15/06 | Aaron Stanton
The PS3 has released in Japan, and the units were eaten up like candy. With 88,400 units sold, the search for second-hand PS3 units has begun. But reports of people buying the system just to resell it for profit have begun showing up all over the place, and 1up.com recently reported Sony sold almost 2,000 more hardware units than they did software titles. Is this indicative of rampant scalping at the PS3 launch? Aaron sits down to compare some of these numbers to the Xbox 360 launch in 2005 to see if he can draw any comparisons.
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Why Gamers Have No Eyes
editorial | 10/24/06 | Aaron Stanton
The National Summit on Video Games, Youth and Public Policy took place this weekend. Researchers from around the country attended to discuss everything from violent media to the legality of government regulation of game ratings. It was sponsored by one of the game industry\'s most politically powerful critics, the National Institute on Media and the Family, which has consistently given the game industry poor marks when it comes to video games and violence. But did anyone from the game media bother to show up? Nope. Aaron Stanton was the lone game journalist at an event that could have real impact on game legislation, and the lack of attention pissed him off. You should read more about it here.
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